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Immortal Defense Crack Gamehackstudios

  • pretjeopromberci
  • Aug 13, 2019
  • 6 min read

Updated: Mar 24, 2020





















































About This Game Immortal Defense has been widely praised for the game's storytelling and unique twist on the tower defense genre, many consider it a cult classic of the subgenre. Its story was written by novelist Jeanne Thornton, and its universe is based on the novel Raberata by Robert Bisno. This new Steam release features many improvements over the original release: Steam achievements which grant gameplay bonuses, leaderboards, improved graphics and performance, widescreen support, an improved level editor, and much more.WARNING: This game involves a lot of flashing lights and visual effects. If you have sensory issues, such as epilepsy, this game might cause more problems for you than other games. There is a way to turn the visual options down, but even with all the options turned down, it can still be quite flashy.Immortal Defense has a story-driven campaign with 100 core levels and 50 optional side-quest levels (which can be completed for bonuses that help you with the core levels). The game takes about 20 hours to complete everything in. The game comes with the soundtrack, which is by Long Dao and classical composer Walter Eres. There are also Steam Cards which were hand-painted in watercolor just for this Steam release.There are 26 types of enemies, each with its own abilities and unique interactions with one another, and 11 types of towers, each of which goes through different forms as they are upgraded, and each of which gains new abilities as the player collects achievements. These are not standard enemy types like "flying" or standard tower types like "long range and slow"--you haven't seen these before in other tower defense games. The game also comes with a level editor, with Steam Workshop support, and is pre-packaged with an extra 62 levels created by fans.Note: The game was first released on May 31, 2007, and was updated with new content in 2009, and then again significantly improved for its Steam release in August 2015. 1075eedd30 Title: Immortal DefenseGenre: Action, Indie, StrategyDeveloper:Studio EresPublisher:Studio EresRelease Date: 29 May, 2007 Immortal Defense Crack Gamehackstudios Great story.I played this game a long time ago. Even now it's still one of the best tower defence game I have ever played.. TL;DR: Immortal Defense is the one of the best, if not the best game in the tower defense genre.ID is extremely well designed, the towers (called points) are diverse such that each type fills a particular niche, and the gameplay is compelling and challenging. For example, you amass the resources you spend to build points by beating stages. When you start a stage, you can decide the difficulty at which you would like to attempt the stage. Increasing the difficulty makes the stage harder, but also increases the amount of resources you earn by completing the stage. Playing the stage at a lower difficulty is useful for advancing the story and unlocking new abilities. There is no strategic disadvantage to playing stages at a lower difficulty, as you can go back after the fact and replay those stages at a higher difficulty. Rewards that you earn will be retroactively applied to your current resources, if they are higher than your previous high score on that stage.The game has really interesting visuals, resembling some sort of psychadelic screen saver when all the effects are turned on. The soundtrack is similarly interesting. The background music is mostly a moody and dark orchestral score. The different types of points and enemies have unique sound effects when they interact. The combination of these causes particularly busy stages where you build a lot of points to sound like the product of some mad composer. The story is also compellingly weird, and there were times I found myself motivated to complete stages in order to discover more of the narrative (which trickles in bit by bit at the beginning of each stage).I don't know if Immortal Defense was a labor of love, but it definitely feels like a lot of time, thought, and effort has been spent on refining it. If you're a fan of the tower defense genre, you'll definitely enjoy Immortal Defense.. I find it difficult to put into words how I feel about this game but here is my best attempt.In 2007 (2008?) I was beginning to gain interest in, "indie games." One of the games that I saw was the most highly acclaimed was Immortal Defense, reborn on Steam after 8 years. I was never very good at tower defense games, and to be honest I'm still not good at them. Back then I tried to get through as much of the story as I could (on difficulty 00 never the less) but I think my brain stopped being able to handle it around the half way point of chapter 3. The game is difficult and can take a lot of thinking to fully understand. Part of this is because there doesn't seem to be an, "optimal," strategy for each level. There are ways that don't work, but especially later on you can figure out many different ways to beat them. I ended up cheating my way through a lot of the game from that point. Sorry Paul, I did it back then and I might have to do it again. I'm just not clever enough for your later levels.The visuals, while simplistic, make up for it in terms of color, style, and how fitting they all are. The game looks really damn nice now. Still simple, but even more juiced up with all kinds of interesting effects.The music can range between infectious and grand with some great melodies but you can definitely hear that it was a bit of a budget affair. I spotted some midi bass that seemed out of place.But the real thing that makes Immortal Defense so special to me was its story and how it affects the gameplay. You play K, a person who has given up his body to defend his home world from invaders, detacting himself from the physical world to defend it from pathspace. K left all he loves physically - but not mentally. In pathspace, K uses parts of his being, mainly his emotions manifested into towers to destroy enemies in pathspace. They speak out in the middle of the game with character, making the battlefield feel alive.K's journey is a philsophical one that tackles a lot for a game: what matters to a person, what drives them, what the nature of reality is, what the nature of truth is, how powerful you can become and how it influences others, and how it would be like to live alone, forever in a place away from any mortal eye. The writing is very well done. It is never these huge philosophical rants, rather the characters give you information and story through the use of subtle phrases that you can put a lot of thought into.Not only that, the levels range from abstract to very purposely made symbols that represent what is happening in the game.The point is: The story and mood of Immortal Defense seems into every crevice of the game. Every element in the game seeks to bring you into the story of K. His story is a hypothesis on what might it be like if you, the player, were to embark on this grand journey a million years long.I finished the game long ago in 2007 (2008?) early in the morning. It made me think about my own place in the world, made me feel profound emotions and has given me a quote to live by to this day. Rethinking about the game gives me chills and to this day fills me with the feelings of...I can't really put them into words.Maybe it was me being naive and being sensitive. I'm a sensitive guy, what can I say? But this is my experience from the game. Even if no one else feels the way I did, this game hit me hard and inspired me in many ways.When you have nothing left, you must create your own reasons for existening. Some people cling to the past, others surround themselves in their own creations. Here are two quotes that have stayed with me all these years."There's one thing you can rely on in this universe: being as wrong as often as you are right. So whether you're right or wrong -- Be exceptional at it. That's morality."and "I love you grandpa."Thank you Paul and the rest of the developers behind Immortal Defense. I'll never forget this.. Very different than other Tower Defense games that I have played. It takes a little getting used to, but it is worth the effort of learning the game. Incredibly fun and very deep strategically. I have enjoyed it even more than Gemcraft and it is almost as good as Defender's Quest (the best tower defense game on Steam!! <grin>). I just can't continuing play this game.The graphics and UI design remind me games from 80-x. It hurts my eyes. Music is annoying. Sounds effetts are terrible. The sound of attack of the main unit which repeats every ~0.4s made my ears bleed.Probably there is a really good story. Probably, there are challenging levels and a nice level design. I just can't play this game anymore because this game makes me suffer. I don't recommend Immortal Defense.UPD. I gave it a second try. Anyway, It's not my type of the game because of visuals. But i appreciate involvement of the developer to players' feedback. He seems responsible developer. That's an important trait. So thumbs up!

 
 
 

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